2/6/2024 0 Comments Dragon warrior rom snes![]() The music file sounds like this in Audacity too. The jingle for finding items like the silver harp or any important item has a very vibrating/reverbing part towards the end.I think these should just continue from where they left off. Actually any music restarts if the fairy flute is played, the overworld music too. The battle music restarts when using the fairy flute in battle after that jingle finishes.You also have it from the recent 3DS/Switch/PS4 remasters: The track should be this one 10:10) and it is the same as used for save select in DQ XI: Having checked all the tracks in the pack I cannot find the first game's "Begin your adventure" track.ĮDIT: Looking further into it, it seems this track is not part of the PCM pack. Dragon Quest 2 has the correct "Begin your Adventure" music which is track 20. The wrong music played is the one for small town which is the longer Track 19 in this case - Track 2 is a shorter variant of this. I grabbed both the music pack and the patch from here. I saw this was commented in the betatesting thread too. The wrong music plays for the begin your adventure screen.Applied the patches (translation, 2x exp + gold and msu1 in that order) to a no-intro confirmed ROM. I really like how the overworld music doesn't just start from the beginning after every battle now. I was considering looking into making this patch myself some point in the future, but you beat me to it I'd first have to learn how to, though. The transitions and loop points were very cleverly done. Kodus to Relikk for the music pack as well. Truly amazing work on this! Just did a full playthrough of Dragon Quest I with this yesterday using the addendum english translation patch from 2021 (and the 2x gold and 2x experience patch :O). Last edited by Cubear on Sat - 17:19 edited 16 times in total (Reason for editing : adding promo video) Running from battle now fades in overworld music.įixed an error with fade-in code: multiple fade ins after a ship battle in DQ2 Version 1.20: Rainbow Bridge cutscene extends to meet length of trackĭQ2's inn cutscene extends to meet length of track Version 1.11: Fairy Flute no longer resets battle music. Version 1.1: Fixed Fairy Flute not setting restore point properly.įixed Shrine calling resume point unintentionally. The only replacements are Victory, Improvement, Cursed, Special Item. Small packs with only a few replacements. Koichi Sugiyama Symphonic Suite PCM pack (by Relikk): It should play nice with the base Japanese rom if that's what you like. should apply fine to translated or untranslated rom now.Ĭhanged resume point setting to be 24 bit addressed instead of 16 to hopefully increase compatibility with non-emulator platforms. Version 1.3: Moved my code to no longer require an expanded rom.
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